Forbes Overworld

Matt Perez and Satchell Drakes dig into the curious and intellectual aspects of video games and the medium's impact on the world. Erik Kain and Paul Tassi discuss the week's relevant video game news and new releases.

LATEST EPISODE

What Was Last Decade's Game Of The Year?

It's that time of the year again, when everyone makes lists of the top games of the year. 2017 provided a plethora of releases, but certainly most haven't played every single title released this year, and how do you even characterize what constitutes the "best" in a given year? Can we judge lasting impact and influence only a month after launch? Satchell Drakes and Matt Perez instead look back a decade to the year 2007 to see what games endured the test of time and decide what deserves the title of Game of 2007 ten years after the fact. Games discussed include Call of Duty 4: Modern Warfare, Halo 3, BioShock, Portal and Naruto: Rise of a Ninja. Plus, @53:11, Erik Kain and Paul Tassi try to predict the winners of this year's Game Awards. How wrong could they be?
01:34:22 12/12/2017

Past Episodes

Like the subgenres of music and film, the gaming world features small yet dedicated communities around certain mechanics, histories and ideals. But whats it like to navigate these waters as a designer?
Satchell Drakes and Matt Perez discuss staunch communities both inside and outside gaming and talk to Leighton Gray, the co-creator and co-writer of the 2017 hit 'Dream Daddy': A Dad Dating Simulator and Kevin Cole, the creator of the roguelike adventure Haque.
Also on the show, Erik Kain and Paul Tassi discuss the latest loot box controversy -- this time surrounding Destiny 2. (@47:45)
01:22:27 12/5/2017
Role-playing games like Mass Effect and Dungeons and Dragons ask players to immerse themselves into a character and make decisions based on their unique motivations. But can games be used to challenge us and hold up a mirror to ourselves?

Satchell Drakes and Matt Perez discuss both the challenges and opportunities of exploring identity in games and talk role-playing in pen-and-paper, tabletop games with Dave Ewalt, a contributor editor at Forbes and author of the book, Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It.

Also on the episode, Erik Kain and Paul Tassi talk the best games of 2017 which absolutely, 100%, most definitely should include Bubsy. (@43:13)
01:10:24 11/28/2017
Undertale. Stardew Valley. Hotline Miami. All are games that seized the gaming spotlight when released into the world and games made by one or two developers without star power.

Entrepreneurship may not be the first thought that comes to mind when talking about video games, but it's one of the best fields for that type of thinking. Satchell Drakes and Matt Perez discuss the indie game scene and the opportunities present for those willing to grind out a game. They also talk to Mike Wilson, the cofounder of publishing studio Devolver Digital and Good Shepherd Entertainment.

Also, Erik Kain and Paul Tassi talk the latest gaming controversy: intrusive loot boxes in Star Wars Battlefront II and the response from gamers, EA and Disney. (@ 0:46:40)
01:15:42 11/21/2017
What's the secret to comedy in video games? That's not the set-up to a joke, it's an actual question. Satchell Drakes and Matt Perez discuss the difficulties of translating comedy to an interactive medium and speak with William Pugh, the game designer behind The Stanley Parable and Accounting, as well as a GDC speaker on the subject. Also, Erik Kain and Paul Tassi talk about 'Call of Duty: World War 2' and why it's already such a resounding success @ 38:04.
01:06:39 11/14/2017
What if instead of watching a film to start a new course in high school, you played a video game? Satchell Drakes and Matt Perez talk about the role video games can play in education and talk to Jared Bauer of the popular YouTube channel, Wisecrack, which offers up a comedic and accessible analysis of literature, film, television and video games. Also on the episode, Paul Tassi and Erik Kain talk 'Super Mario Odyssey' and how Nintendo is dominating 2017 one great release at a time.
01:05:24 11/7/2017
Games tend to go big: Storming the beaches of Normandy, slicing up Orcs on the battlefields of Middle-earth, recruiting a fellowship of galactic civilizations to defend Earth from ancient genocidal machines. So what makes quietly sneaking from one end of a room to the other such a thrill? Satchell Drakes and Matt Perez dissect the science behind the appeal of stealth games with Dmitri Williams, an associate professor of communications at USC, as well as independent game designer Mike Bithell. Also, Erik Kain and Paul Tassi talk the return of Assassin's Creed, which brought with it welcome changes for the long-running franchise.

Podcast hosts:
@Satchel Drakes
@Matt Ryan Perez
@PaulTassi
@erik kain
01:19:16 10/31/2017
What qualifies a video game for graduation to spectator event? Maybe the feeling of infinite hopelessness and misery one feels after losing a match -- just like a traditional sport! Satchell Drakes and Matt Perez explore the question and talk to esports attorney Ryan Morrison about the tens of millions of dollars being invested in Blizzard's risky *new play for an esports league* with its popular yet competitively unproven first-person shooter, Overwatch. Also, Erik Kain and Paul Tassi discuss what works and what doesn't in 'Middle-earth: Shadow of War.'
Podcast URL: https://itunes.apple.com/us/podcast/forbes-overworld/id1286923850?mt=2
Podcast hastag: #Overworld
Host handle:
@SatchellDrakes
@MattRyanPerez
@PaulTassi
@erikkain
01:13:50 10/24/2017
Star Wars. Twin Peaks. Will & Grace. Nostalgia is a booming trend from entertainment to politics. But is that such a good thing? Satchell Drakes and Matt Perez talk about Sonic Mania, the successful throwback to the good old days of a down-on-his-luck blue hedgehog and speak with Dr. Tim Wildschut, an associate professor of psychology at the University of Southampton, to better understand our wistful affection of the past. Also, Erik Kain and Paul Tassi discuss loot boxes, the hot new trend in video game revenue and whether it's something gamers should worry about.
01:17:28 10/17/2017
No, not Survivor: The Interactive Game. The TV show. A phenomenon upon its debut in 2000, Survivor remains a fixture 17 years later due to the imaginative innovations its players bring to the game each season. Satchell Drakes and Matt Perez talk with former player and current podcaster Rob Cesternino about the evolution of the show and how it relates to an enigmatic game design technique known as emergent gameplay. Also, Erik Kain and Paul Tassi talk 2017's biggest sensation, PlayerUnknown's Battlegrounds, a game about sprinting across a field for 15 minutes before a guy in a bush shoots you.
01:05:39 10/10/2017
Rustin Cohle must be a fan of games, because more often than not, time is a flat circle in these digital worlds -- infinite, repetitive, unchanging. Satchell Drakes and Matt Perez talk about the polarizing nature of finite schedules and calendars in games as many criticize the frustrations that time limitations bring, while others find them enticing compared to their otherwise slacker lifestyles (read: Matt).
00:59:10 10/3/2017

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Premium Episodes

It's that time of the year again, when everyone makes lists of the top games of the year. 2017 provided a plethora of releases, but certainly most haven't played every single title released this year, and how do you even characterize what constitutes the "best" in a given year? Can we judge lasting impact and influence only a month after launch? Satchell Drakes and Matt Perez instead look back a decade to the year 2007 to see what games endured the test of time and decide what deserves the title of Game of 2007 ten years after the fact. Games discussed include Call of Duty 4: Modern Warfare, Halo 3, BioShock, Portal and Naruto: Rise of a Ninja. Plus, @53:11, Erik Kain and Paul Tassi try to predict the winners of this year's Game Awards. How wrong could they be?
01:34:22 12/12/2017
Like the subgenres of music and film, the gaming world features small yet dedicated communities around certain mechanics, histories and ideals. But whats it like to navigate these waters as a designer?
Satchell Drakes and Matt Perez discuss staunch communities both inside and outside gaming and talk to Leighton Gray, the co-creator and co-writer of the 2017 hit 'Dream Daddy': A Dad Dating Simulator and Kevin Cole, the creator of the roguelike adventure Haque.
Also on the show, Erik Kain and Paul Tassi discuss the latest loot box controversy -- this time surrounding Destiny 2. (@47:45)
01:22:27 12/5/2017
Role-playing games like Mass Effect and Dungeons and Dragons ask players to immerse themselves into a character and make decisions based on their unique motivations. But can games be used to challenge us and hold up a mirror to ourselves?

Satchell Drakes and Matt Perez discuss both the challenges and opportunities of exploring identity in games and talk role-playing in pen-and-paper, tabletop games with Dave Ewalt, a contributor editor at Forbes and author of the book, Of Dice and Men: The Story of Dungeons & Dragons and The People Who Play It.

Also on the episode, Erik Kain and Paul Tassi talk the best games of 2017 which absolutely, 100%, most definitely should include Bubsy. (@43:13)
01:10:24 11/28/2017
Undertale. Stardew Valley. Hotline Miami. All are games that seized the gaming spotlight when released into the world and games made by one or two developers without star power.

Entrepreneurship may not be the first thought that comes to mind when talking about video games, but it's one of the best fields for that type of thinking. Satchell Drakes and Matt Perez discuss the indie game scene and the opportunities present for those willing to grind out a game. They also talk to Mike Wilson, the cofounder of publishing studio Devolver Digital and Good Shepherd Entertainment.

Also, Erik Kain and Paul Tassi talk the latest gaming controversy: intrusive loot boxes in Star Wars Battlefront II and the response from gamers, EA and Disney. (@ 0:46:40)
01:15:42 11/21/2017
What's the secret to comedy in video games? That's not the set-up to a joke, it's an actual question. Satchell Drakes and Matt Perez discuss the difficulties of translating comedy to an interactive medium and speak with William Pugh, the game designer behind The Stanley Parable and Accounting, as well as a GDC speaker on the subject. Also, Erik Kain and Paul Tassi talk about 'Call of Duty: World War 2' and why it's already such a resounding success @ 38:04.
01:06:39 11/14/2017

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